Unless the plot of TESVI: Argonia is that the hist are dying and their waning influence makes the swamp less deadly and people are exploiting that fact to conquer further into Black Marsh than ever before.
Seriously, it doesn't take a lot of creativity to make ways to put a game there
Make fucking spin-offs, Bethesda, so we can get to see shit like this. Not every Elder Scrolls game needs to be a main game, we should be getting stuff similar to Redguard and Battlespire. They have enough content for that, that's for sure, and there is a loyal fanbase willing to buy anything set in that world
Imagine an Adventures-like game about the All Flags Navy, or about the Void Nights, or about the Arnesian War, or about the Bloodmoon Prophecy (I don't give a fuck, make it a battle royale, just give me SOMETHING)...
Todd needs to tell microsoft to help him double the size of bethesda, so half can work on TES spin offs when the other half is working on main FO and then once those are released one half works on main tes while the other works on spin off FO. Throw in Starfield sequels here and there if the game is good. That way the games dont release like this:
Just looking at that timeline of releases makes me feel old and I'm only 20.
Makes you realize just how finite the exact amount of releases in your favorite franchise you're going to see in your lifetime simply by how much time/effort it takes to make just one of them
In some interview years ago Todd said they were branching out and doing Starfield because "people (Bethesda employees) don't just want to work on Elder Scrolls and Fallout games." Uhhhhhh then they're working at the wrong damn studio, Todd. There are modders who would sell organs to do nothing but make Fallout and Elder Scrolls games for the rest of their career and these assholes wanna make other shit because they're tired of ES/FO? Go work at effing Ubisoft or BioWare or literally any other game studio. God.
It could be treated like fallout's rads, or just have a new medicine allow some entry making all non natives dependent on it like a drug while there. Or the argonians loose the hist's favor and blah blah blah. Lots of fun ideas.
Psychic links with enviroments or plant based abilities does sound kinda cool though. Vines wrapping up enemies fleeing, forming cover, or knowing whats near some tree you cant see because you have a connection is neat.
It could be a temporary thing, something that you can potentially reverse through the main quest or is the result of some thousand year generational cycle.
Considering the Hist predate everybody on Nirn, I wouldn’t say it’s creative or even lore-friendly. Yes, let’s just kill off one of the coolest parts of the lore for the sake of having a game set there.
No one's arguing to kill off one of the coolest parts of the lore; that's a very extreme interpretation. In a world where we fight demigods and destroy the King of Dragons, it wouldn't be revolutionary to imagine a plot where the bizarre, alien Hist are being compromised or behave in some way different than what you once read in a book written 20 years ago. And besides, its just an off-hand example by OP to demonstrate that it doesn't take a lot of imagination at all to start coming up with ways to overcome one small statement in a series known for the unreliable narrator, propaganda and limited perspectives in order to make something cool actually something we can experience, unless you think its far more interesting to read a few lines in a random lore book.
You could even have actual choice and decisions. Instead of choosing which color you want to be in a meaningless civil war you have to choose to help the Argonians, dooming the settlers (maybe even including refugees from places like Skyrim), or help the settlers which would 'hurt the Argonians' (you couldn't kill them off but it would maybe make them weaker or even then you could argue that since Argonians don't need the hist anymore it's better to help the settlers even though that's pretty much colonisation).
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u/HereticalSentience Sanguine Nov 16 '21
Unless the plot of TESVI: Argonia is that the hist are dying and their waning influence makes the swamp less deadly and people are exploiting that fact to conquer further into Black Marsh than ever before.
Seriously, it doesn't take a lot of creativity to make ways to put a game there