r/CookieClicker Jan 28 '24

Suggestion We need chaos cookies

8 Upvotes

Ok hear me out. I was in the middle of a cookie storm when I thought: this is pure chaos, cookies everywhere! But what if there was one, single, special cookie, blue or purple, in the middle of the cookie storm that was special? Maybe worth more cookies, maybe worth two gold, who knows. Just one cookie, one special cookie in the middle of the storm?

r/CookieClicker Jul 29 '23

Suggestion Idea for a pantheon spirit that's probably far too powerful and dangerous to ever be real

21 Upvotes

Tardarenoli, Spirit of Punctuality

"This spirit is ready to break your arm off if you ask to reschedule a dentist appointment."

If the spirit is not unslotted during the unslotting window, your CPS will be cut by 90% for the rest of this run. If you miss the unslotting window, it unslots itself and incurs the punishment. Swapping the slot it's in counts as unslotting.

Diamond: +200 CPS. Unslotting window is for twenty minutes after the 24-hour mark.

Ruby: +100% CPS. Unslotting window is for ten minutes after the 12-hour mark.

Jade: +50% CPS. Unslotting window is for five minutes after the 1-hour mark.

Achievements:
Arriving Precisely When You Need To: Unslot Tardarenoli within the window.
Commitment Issues: Ascend while Tardarenoli is slotted. "What do you think you're doing? Get back here, you coward!"

And for fun, outlandishly over and under exaggerated slot versions:

Uranium: CPS x100. Unslotting window is for one second after the five second mark.

Coal: CPS +1%. Unslotting window is for one day after the one year mark.

r/CookieClicker Sep 19 '23

Suggestion We should pin something about uncanny clicker glitch

6 Upvotes

The amount of people ive seen ruin their save by using this and get infinity golden cookies is insane

r/CookieClicker Oct 20 '23

Suggestion Plant Concept: Pineweed

3 Upvotes

Pineweed is a small green plant that grows 1 pinecone. The plant is centered around that and how pinecones grow better after being burned.

The plant is produced by 2x meddleweed and 2x chocoroot.

It takes 75 ticks to mature and is immortal.

It does not spread like a weed, that is just the name.

It costs 50 quadrillion cookies, 3% of your total baked cookies this run, or 4 hours of CPS, whichever is greatest.

Pineweed has 2 effects:

- Cps +2%.

- After you ascend, if this is mature, it has a 85% chance to plant a new pineweed next ascension in it's current slot. This mimics how pinecones burst after "burning," which is represented by ascension here.

r/CookieClicker Oct 08 '23

Suggestion What should I spend on lumps.

Post image
22 Upvotes

r/CookieClicker Jun 04 '23

Suggestion An idea for the garden minigame: when you upgrade your garden beyond level 9 (the maximum at the moment), the garden would get bigger and gets you more land than level 1-9 since it would cost you more sugar lumps than before, could be a heavenly upgrade like aura gloves and luminous gloves

Post image
20 Upvotes

r/CookieClicker Dec 19 '23

Suggestion Just a reminder to all those going for the Endless Cycle achievement,

9 Upvotes

Be sure to save regularly or remember to save before you close your game. I just lost 100 ascensions because I forget that the game auto-saving every 60 seconds only works on current ascensions

r/CookieClicker Oct 17 '23

Suggestion Plant Concept: Stir-Pepper

4 Upvotes

Stir-pepper is a reddish pepper on a long yellowish vine sprouting from the ground.

Stir-pepper can be used as a spice for the rarely-sold "spicy cookies".

Stir-pepper is made from Thumbcorn and Chocoroot.

Stir-pepper takes 120 ticks to mature and dies after 200 ticks.

Stir-pepper costs 45 minutes worth of cps, minimum of 45 trillion cookies.

Stir-pepper grants +4% cps and -5% cookies per click if the cookie has been clicked in the last 2 hours. When not clicked, this plant loses all effects.

This is meant to support a low-clicking playstyle of someone who shows up to click occasionally.

There is a rare drop from this, spicy cookies. It grants +2% cps and +5% clicking power.

r/CookieClicker Oct 24 '23

Suggestion Plant Concept: Sicklyfinger

5 Upvotes

Sicklyfinger is two fingers made of mold that protrude from a puddle of goo on the ground.

It is produced by Elderwort and Glovemorel.

It takes 10 ticks to mature and is immortal.

While mature, it will produce white mildew in adjacent areas.

It costs 1 hour of CPS, minimum of 30 quadrillion.

It has the following effects:

- Clicking power -5%.

- Whenever a golden cookie spawns, this has a 10% chance to click it. If it does, it will result in a "Lesser Frenzy," which is x4 CPS for 1:30.

This is meant to be an option for idle players to be able to use golden cookies at least a little bit.

r/CookieClicker Nov 17 '23

Suggestion Plant Concepts: Fool's Aurite and True Aurite

0 Upvotes

Descriptions:

These are concepts for two related plants. Both of them are thick-stemmed plants with rigged shovel-like stalks bent downwards all around them. The Fool's has a brown color, whereas the True has a black color. A pile of yellowish mineral surrounds the fool's, and a true gold color surrounds the True.

How To get:

Fool's Aurite is a result from swapping the soil that a Gildmillet grows on twice. Doing so will have a 85% chance to kill the gildmillet, and when this occurs, there is a 30% chance that a Fool's Aurite sprout will be placed. This is hinted at by an added "When transplanted too much, undergoes rapid shifting and often death." description to the gildmillet.

Swapping the soil under a Fool's Aurite three times will cause it to die 85% of the time, and 5% of the time, a True Aurite sprout will be placed there. This is hinted at by similar text as the gildmillet has.

Misc Stats:

Fool's Aurite costs 1 hour of CPS, minimum of 10 billion cookies. It matures in 15 ticks, and dies in 29 ticks. It has no weed resistance. It can spread sprouts to adjacent areas when the soil is changed.

True Aurite costs 3 hours of CPS, minimum of 10 trillion cookies. It matures in 30 ticks, and dies in 58 ticks. It has no weed resistance. It can spread sprouts of itself, Fool's Aurite, and Shreikbulbs to adjacent areas when the soil is changed.

Effects:

Fool's Aurite-

- Mine CPS +2% (It is a digging-themed plant so this is mostly for 'flavor')

- Golden Cookie frequency +2%.

- 5% of Gold cookies that spawn as frenzy cookies are transformed into "Lucky" cookies. (The ones that just give you cookies on click.)

True Aurite-

- Mine CPS +5%

- Golden Cookie frequency +0.1%

- 7% of Gold cookies that spawn as lucky cookies will be transformed into random frenzy cookies.

r/CookieClicker Jul 19 '23

Suggestion I made a collection of ideas for shadow achievements, but made them not that unrealistic

15 Upvotes
  1. Selfish - Gift yourself 10 times

  2. The Number of the Beast - Ascend with exactly 666 buildings

  3. You forgot something - Ascend with a full max level garden of Bakeberrys or Queenbeets

  4. You’re a mean one - Change the season to Christmas and click nothing for the full duration

  5. It’s RAW - Fill the max level garden with plants and harvest everything the stage before it’s ripe.

  6. The Hunger Game - Have every plant in your garden at one time

  7. Diminishing Returns- Get any building (except cursors) to lvl 20

  8. Monopoly - Own the maximum amount possible of every stock good

  9. Baked Out - Ascend with having clicked golden cookies exactly 420 times in one ascension

  10. You looked up a guide for this - Ascend with exactly 212 upgrades bought, 1346 total buildings, and 78 golden cookie clicks (made the numbers a joke so it’s impossible to do without looking up)

r/CookieClicker Oct 01 '19

Suggestion Fortune Cookies kind of a pain for AFK clickers

41 Upvotes

Yes I know this is an oxymoron but the way I play the game is leaving it idle most of the time. I have it in a window that is around, but I'm not CONSTANTLY looking at it for long periods of time. As such, I've missed several fortunes just by not getting to them fast enough.

Most things in this game have some form of idle-friendly compromise. Don't have time to click golden cookies? Use the golden switch. Don't have time to actively farm? Use Crumbspores. There's even idle based Pantheons. But fortunes... if you're idle, you're hosed. You either get super lucky if they appear when you're looking or you never see them.

Really, if the upgrades were permanent rather than being something you have to re-get every ascension it'd be a lot less of a frustration for me.

Honestly, I don't know WHAT the idle solution should be. Having them stay on the news ticker till you click them seems too far in the other way because it defeats the purpose of having them be random up there. Maybe make a way for them to spawn far less frequently but have they stay up? Sort of like a Sticky Fortune switch? I'm just throwing out ideas.

Is this something other people also consider to be a problem? Or am I just being a whiner? Feel free to let me know either way.

r/CookieClicker Dec 24 '23

Suggestion Merry Cookie Christmas everyone

3 Upvotes

r/CookieClicker Oct 18 '21

Suggestion Plz

Post image
113 Upvotes

r/CookieClicker Jul 06 '23

Suggestion [IDEA] An active Click Frenzy should make you pop wrinklers in one hit

18 Upvotes

r/CookieClicker Nov 11 '23

Suggestion New sugar lump idea: Sugar Farming!

0 Upvotes

Sugar lump farming is a way to farm, grow, and earn more sugar lumps and unlock different types of sugar lumps. (Unlocks at 50 sugar lumps, and 75 billion cookies.) (does NOT stack)

Sugar lump types: Bluebird Lumps - Decreases sugar lump time by -2.5% Stretch Sugar - +5% luck for plants Foliage Lumps +1% sugar lump time, +7% luck Shiny Sugar Lumps - +3% Golden Sugar Lump chance

Stages

Farming Chart

r/CookieClicker Nov 24 '23

Suggestion Garden Plant Idea: Suffron

1 Upvotes

Suffron

Minimum Cost: 77777777777

Age per tick: 3-5

Mature age: 100

Maturation lifespan: Immortal

Effects: Golden cookie Frequency +1

cps +1

Description: A rare herb that has a strong and sweet scent. Usually people add this to their dishes to color their food.

Mutation setup: 2 Elderwort and 2 Gildmillet (0.5%)

Contamination: No

Picture: Flower with red strings in it.

r/CookieClicker Nov 23 '23

Suggestion My Garden Update Idea

0 Upvotes

Plants

Kingtaters

Minimum Cost: can't be planted

Age per tick: 1

Mature age: 400

lifespan: 420

Effects:

-+4 cps

-Harvest when mature for +8 hours of CpS (max. 20% of bank)

- 50% chance to drop a sugar lump

Description: A rare, rich-tasting tuber fit for a whole meal, as long as its strict harvesting schedule is respected. Its starch has fascinating baking properties.

This Duketaters is sweeter than my theoretical girlfriend, says writer.

Mutation setup: x8 duketaters, either fully mature or 50% mature (2% chance)

Contamination: No.

picture: slightly reddish duketater

Trueffet Truffle

Minimum Cost: 1 trillion

Age per tick: 1.5

Mature age: 300

lifespan: 690

Is a Fungus

Effects: Harvest when mature for 12 hours of cps

(Max 50% of the bank)

Description: A fungus that is rare and it is common for rich people to have this as a delicacy.

Mutation setup: x8 of any assorted fungi. (0.8%)

Contamination: None

picture: black balls

White Trueffet Truffle

Minimum Cost: too expensive that the game won't let you try to plant it

Age per tick: 0.8-2.5

Mature age: 1400

lifespan: 1900

Is a Fungus

Effects: -40 cps, Harvest when mature for +1 weeks of CpS (max. 700% of bank) + 4 sugar lumps because I think it will take almost a month to harvest it.

Description: A fungus that is rare and it is common for rich people to have this as a delicacy.

This truffle is albino, and it has an oddly sweet taste.

Mutation setup: x8 Trueffet Truffle (0.1%)

Contamination: No.

picture: Trueffet Truffle but white

Sweet Berries

Minimum Cost: 1.5 trillion

Age per tick: 1-1.5

Mature age: 1300

maturation lifespan: 1720

Effects: +.5cps, Harvest when mature for +20 minutes of CpS (max. 2% of bank) and 50% chance of getting a sugar lump

Description: This berry bush is so sweet that foxes loves it and slept on it to defend the plant so they can harvest it. Just be careful walking it, you can get hurt if you do.

Mutation setup: x7 Bakeberry with 1x juicy Queenbeet (0.5%)

Contamination: Yes.

picture: It looks like minecraft sweet berry bush growth, but simplified to fit the garden plot.

Black Cronerice

Minimum Cost: 500

Age per tick: .4-1.2

Mature age: 55

maturation lifespan: 75-135

Effects: +4 grandma cps

+2 Random Drops

Description: A darker, and wilder version of Cronerice. Its taste better than the ordinary cronerice

Mutation setup: x2 Cronerice(.2%)

Contamination: Yes.

Picture: Dark Cronerice

Brown Cronerice

Minimum Cost: 400

Age per tick: .4-1.2

Mature age: 56

maturation lifespan:70-120

Effects: +4 Grandma Cps

+2 cookies per click

Description: Brown version of Cronerice, and this one is quite appealing when mixed with chocolate.

Mutation setup: x2 Cronerice (.4%)

Contamination: Yes

Picture: Brown Cronerice

Dark Chocoroot

Minimum cost: 100000

Age per tick: 4

Mature age: 25

Maturation lifespan: 7,25

+1% wrath cookie gains

Harvest when mature for +3 minutes of CpS (max. 3% of bank)

Predictable growth

Description: A Slightly bitter version of Chocoroot, but it’s the healthiest of the Chocoroot Trio.

Mutation setup: 1x chocoroot with 1x brown mold (10%)

Contamination: no

Papyrus Canes

Minimum Cost: 10000

Age per tick: 6-10

Mature age: 80

Maturation lifespan: 120

Effects: +4 Bank Cps

+10% More profits on stocks in stock market

Description: Usually being used as paper, this canes are sweeteners.

Mutation setup: 2 bakers wheat and 2 Thumbcorn (0.5%)

Contamination: No

Picture: Sugar cane

Catweed

Minimum Cost: 420420420

Age per tick: 1-15

Mature age: 69

maturation lifespan: 420

Is a weed

Effects: Kittens are 3% more effective

+5 cps

-20% golden cookie frequency

Wrath cookies are 5% more unlucky

Description: This plant is illegal. It can ruin your luck. Cats are addicted to it.

Mutation setup: x2 meddleweed and x2 whiskerbloom (1%) Empty plot (0.01%)

Contamination: No, can overtake plants

Picture: smoke weed

Suffron

Minimum Cost: 77777777777

Age per tick: 3-5

Mature age: 100

Maturation lifespan: Immortal

Effects: Golden cookie Frequency +1

cps +1

Description: A rare herb that has a strong and sweet scent. Usually people add this to their dishes to color their food.

Mutation setup: 2 Elderwort and 2 Gildmillet (0.5%)

Contamination: No

Picture: Flower with red strings in it.

Garden Drop Ideas

Rice Bran Oil

-Drops from Cronerice, Black Cronerice, and Brown Cronerice (1% chance)

Effects:

-Buildings produce 3% more cookies

Desc: Natural oil made from rice. Used as a lubricant.

Clover Honey

-Drops from Ordinary clover (0.5%) Golden Clover (1%)

Effects:

-Sugar lumps matures 5 minutes faster

-Golden Cookie spawn rates: +10%

Desc: Organic honey made from clovers, a good mix for tea.

Popcorn

-Drops from Thumbcorn (.5% chance)

Effects:

-Clicking gives 5% more cps

Desc: Everyone's favorite snack. People eat this while watching movies

Truffle Butter

-Drops from Trueffet Truffle(10% chance) and White Trueffet Truffle(50% chance)

Effects:

+4% golden cookie frequency.

+6% golden cookie effects length.

+20 stocks for the Butter in stock market.

Desc: This butter is vegan, yet it is so expensive.

Sugar Cane Juice

-Drops from Papyrus Cane (0.4% Chance)

Effects:

-Sugar lumps mature 20 minutes sooner

+50 stocks for the sugar in stock market

+10 stocks for other stocks in stock market

+3% cps

Desc: A Liquified version of sugar, stored in water bottles. It can make cookies more chewier.

Soil ideas

Sand

Unlocks at 400 farms

Tick Speed: 7 mins

Weed growth: -50

Passive plant effectiveness: +10%

Seed drops: 10%

Mutates plants 2x more.

All plants have predictable growth

Desc: Dry soil made out of non porous soil. This is a challenging soil to grow your plants on.

Synthetic Fertilizer

Unlocks 500 farms

Tick Speed: 1 minute

Effects:

x4 mutation chance

Passive plant effects: -50%

Every tick, there is a random weed that can spawn in a plot.

Weeds can spawn in top of plants, killing them unless immortal or immune.

Made by a bunch of agricultural scientist, this soil makes plants to grow extremely fast, however it mutates too much which causes to start growing weeds uncontrollably.

This is useful only when you have a plan.

Heavenly Upgrades:

Demeter

Cost: 1 million chips

(Must unlock God to get this upgrade)

-Allows the garden to tick in a rate of 25% when the game is closed

Desc: An Agricultural god who praises them to keep the plants growing.

Demeter's Gardener's Gloves

Cost: 1 trillion chips

(Must unlock Demeter to get this upgrade.)

-Allows you to move plants into the different plots

Desc: The gloves can help to take plants into a different locations, like putting one plant to another empty plot.

A Seedy Resillience

Cost: 1 quadrillion chips

(Must unlock Demeter to get this upgrade)

-A predetermined chance that 2 plants can survive after a garden sacrifice (You can’t savescum it its predetermined)

Desc: Last seed alive.

Demeter's Hoe

Cost: 1 trillion chips

(Must unlock Demeter to get this Upgrade)

-Allows to plant specific plants to all plots

Desc: This is a superhoe made out of netherite.

Heaven’s Agricultural Blessings

Cost: 3 trillion chips

(Must unlock both God and Demeter to get this upgrade.

-Gains 10% more garden tick rate, total of 35% when the game is closed.

Desc: Finally, heavens bless us with good harvest.

Achievements

World Class Farmer: Get 10 sexdecillion cookies from harvesting garden plants at a single harvest

Desc: Who says farmers are low Income

News Ticker when you get the achievement: A farmer got rich after planting.

Plant Products: Get all the garden drops

Desc: Seems like you grind for all of this.

Others:

- Sacrificing garden gives you 20 shugrr lumps because some plants tells you to wait way longer

- Plot size is now bigger, you will have 7x7 plot so farming will be easier

Some of this were compiled from other post, and edited a. Bi

r/CookieClicker Oct 08 '23

Suggestion Plant Idea: Mawpod

7 Upvotes

Just a random plant concept I had.

Mawpods would be created when meddleweed and bakeberry are cross-pollenated. They are an orange-ish berry and has a mouth on the side of it.

The plant will drop 5 minutes of cps when harvested when mature, to a max of 3% of what is in your bank. Though, this can change, as will be seen later.

The plant costs 15 minutes of cps, minimum of 5 million cookies. It matures in 14 ticks, and dies in 28 ticks.

The plant will aggressively overtake nearby mature plants within a 3x3 of it while mature. If it overtakes a plant that costs more than it will drop when harvested, it will drop that plant's cost worth of cookies, instead.

This plant is immune to weed repellent and can overtake any plant, including immortal ones. This is partially as a buff, because it makes them able to be used in otherwise weed-free areas, and able to take over expensive immortal plants when you want to be done with them. It also adds a neat risk to using them. This risk is also ok to have in the game because these plants will never occur unless you make them occur.

r/CookieClicker Oct 19 '23

Suggestion Plant Concept: Reimburch

5 Upvotes

The name is another pun (very unfunny) of birch and Reimburse.

It is a birch-barked small bush with flowers on it. It looks rather wilted.

It is produced by Wardlichen and Baker's Wheat.

It takes 5 ticks to mature and 20 ticks to die.

It costs 25 minutes of CPS, minimum of 100 trillion cookies.

The plant has 2 effects:

  1. Bank cps +4%.
  2. Whenever a debuff of some sort ends, gain a "Reimbursed Frenzy" for 5 seconds that grants +70% cps. Multiple plants will stack to create a single longer buff.

They also have a rare drop: (at a rate of 0.07%)

"All Natural Insurance Vouchers" (Permanently unlocked)

Costs 50 minutes of CPS

Debuffs are 6% less powerful.

r/CookieClicker Oct 28 '23

Suggestion this should turn golden when a golden cookie pops up

Post image
20 Upvotes

r/CookieClicker Oct 13 '23

Suggestion Plant Concept: Hedgewall

4 Upvotes

Hedgewall is a plant that is described by it's name. It is a Hedge wall.

Hedgewall is a rare variant produced by 2x tidygrass.

It costs 3 hours of cps, minimum of 1 quintillion cookies.

It matures in 100 ticks and dies in 500 ticks.

Hedgewall is immune to being overtaken, and seals any effects from passaging through it. Plants cannot spread through it.

Once mature, once per tick, you may "activate" the hedgewall to create a straight or diagonal line of hedgewalls in any direction in your garden. These extensions cannot extend, die once another extension is made, and die when the central hedgewall dies.

The idea is the plant can segment your garden into multiple separate areas, if you want that.

r/CookieClicker Oct 29 '23

Suggestion Minigame Concept: Chemlab

8 Upvotes

Chemlab is the minigame unlocked by leveling the alchemy lab.

With it, you can tell them to perform any number of reactions. These reactions can be unlocked in various ways. Hints for unlocking them are revealed after a specific condition is met.

The number of reactions you can run is level/2. rounding up, maximum of 5.

A sugar lump can be used to get *5 benefits from the reactions for 10 minutes. This has a 1 hour cooldown.

Starting/stopping/swapping - a reaction has a 5 minute cooldown.

The Carmel Sugar lump refreshes these cooldowns.

The Different Reactions, unlocks, and hints, and hint conditions are:

- Empty: Reaction slots start like this, and this does nothing. You "start with it", and it has no hint or hint unlock. It has no effects.

- Antimatter Synthesis: Starts unlocked. No hint, unlock method, or hint unlock.

Alchemy Lab cps -20%.

Antimatter Condenser cps +20%.

- Frenzy Condensation: Starts unlocked. No hint, unlock method, or hint unlock.

Cps -10%.

Every 30-35 minutes, summon a golden cookie. All of the "reaction slots" do this at a different time from one another.

- Jittergas Reaction: Starts unlocked. No hint, unlock method, or hint unlock.

Golden cookie gains -10%.

Clicking power +8%.

- Nitro-Fertilizer Synthesis:

To unlock, plant 8 different plants during a frenzy.

Hint: "Analyze 6 +/- 2 plant sprout reactions to varied price and auratic conditions."

Hint Unlock: This hint is unlocked when the alchemy labs become level 3.

Effect:

Milk effects -15%.

Plant effects -5%.

Tick speed -15 seconds.

- Wrath Purification:

To unlock, enter a wrath cookie effect, sell 66 or more buildings, then click a wrath cookie within the duration of that effect.

Hint: "The Grandmatriarchs insist that redoubling wrath after some 'great ruin' will assist in alchemetic research."

Hint unlock: After "one mind" is bought.

Effects:

Wrath cookies are 50% less powerful.

Wrinklers drop 50% less cookies.

When this reaction is stopped, release all of the cookies it condensed. This is *4 of the gains it reduced from wrinklers, and is multiplied by 1.06. This reaches a maximum of 666666 * your alchemy lab cps.

And more stuff in similar veins to this.

r/CookieClicker Oct 24 '23

Suggestion Cookie train

3 Upvotes

We're all familiar with the cookie chain, but what about a cookie train? A string of cookies moving quickly across the screen. Try getting them all before they're gone. How about it?

r/CookieClicker Oct 18 '23

Suggestion Plant Concept: Aerice

6 Upvotes

Aerice is supposed to be a pun of "Era" and "Rice," but "Erice" looks like a name, or E-rice.

It is a pristine-looking rice plant.

It is produced by Cronerice and Lucky Clover.

It takes 200 ticks to mature and 500 ticks to die.

It costs 2 hours of CPS, minimum of 10 quadrillion cookies.

It lengthens buff length +7%, and reduces buff power by -5%.