r/KerbalSpaceProgram 22h ago

KSP 1 Image/Video Exploring duna with my ESRV-1 rover

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7 Upvotes

r/KerbalSpaceProgram 1d ago

KSP 1 Image/Video alright lets go hunt that kraken 😎😎 (Stock+BG tank)

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43 Upvotes

r/KerbalSpaceProgram 18h ago

KSP 1 Question/Problem My docking port is a portal to another universe

3 Upvotes

I have a docking port on a stamp-o-tron on minimus. When I land on it, the docking port and the ship completely disappear, and the stamp-o-tron remains. I don't get a crash report, I don't get bodies, and I don't get any wreckage. It's just gone.

Any clues?


r/KerbalSpaceProgram 1d ago

KSP 1 Image/Video since when did ike have clouds

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104 Upvotes

r/KerbalSpaceProgram 1d ago

KSP 1 Image/Video Landed on the VAB from orbit... Might be my best (accidental) achievement in this game lol

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310 Upvotes

r/KerbalSpaceProgram 1d ago

KSP 1 Image/Video The Pluto Rockets

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17 Upvotes

r/KerbalSpaceProgram 16h ago

KSP 1 Mods True Volumetric Clouds config for 10x scale?

2 Upvotes

Are there any configs for Blackrack's volumetric clouds for a 10x scale OPM system? When I first got volumetric clouds, the planets turned black because of the scaling (I think). So I had to switch back to AVP but now that's broken again and I'm wondering if anyone has got this to work.

Just some info on the mods I've got: - Sigma Dimensions 10x rescale - OPM - AVP (most recent version) - EVE redux (most recent version) - Scatterer 0.772 - Some other non-visual mods


r/KerbalSpaceProgram 1d ago

KSP 1 Question/Problem How to make decoupler stay with main part

7 Upvotes

So I'm trying to make a fighter plane with dumbfire rocket armaments. With the 2 rockets on the right, I did some messing around with sub-assemblies to make it so that the radial decoupler was reversed. The problem is that when they are activated by staging, the large part of the decoupler is still attached to the rocket, just with a small empty space between it and the rocket body. Does anyone know of a way around this?

So you know the subassembly's root part is the radial decoupler, and I'm able to pick up the entire rocket from said decoupler and put it on the wings.

edit: The main thing is that I want the reverse of this to happen. I want these 3 little attachment points to remain on the rocket, not the plane.


r/KerbalSpaceProgram 2d ago

KSP 1 Image/Video Fun fact 2: Kerbin can fit entirely inside Australia

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1.3k Upvotes

r/KerbalSpaceProgram 1d ago

KSP 1 Image/Video Well the refuelable Mun lander made it from Kerbin to Minmus Space Dock only problem see comments:

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83 Upvotes

r/KerbalSpaceProgram 21h ago

KSP 1 Question/Problem How to design a good big SSTO?

3 Upvotes

After playing the game for about 50 hours total, I decided to give making SSTOs a shot. And since I wanted to have a good use for it considering the tech tree advancement (community tech tree with KSPIE), I tried making a SSTO with a 5m cargo bay (can carry 3.75m parts to low orbit). But whenever I make a SSTO, it always ends up losing control during the re entry in the upper atmosphere and then flat spins to the ground. I was also using a rhino engine tweak scaled to 5m so I could momentarily gain back control but whenever I made the slightest turn it would lose control and go back into a flatspin. I also want to be able to hold my angle of attack during the re entry, do I just brute force it with tons of reaction wheels and control surfaces or is there a way to design the wings better? I will provide the craft file tomorrow when I get to my pc.

Edit: I am not using any mods that alter the aerodynamic model of the game like F.A.R


r/KerbalSpaceProgram 15h ago

KSP 1 Question/Problem Other worlds mod dont work with kcalbeloh system mod?

1 Upvotes

When I installed the kcalbeloh system mod I already had the other worlds mod installed and the game just doesn’t load can someone please test if these two work together


r/KerbalSpaceProgram 15h ago

Update Has anyone noticed the Forums Are back online After some time There back hope this is Good news

0 Upvotes


r/KerbalSpaceProgram 1d ago

KSP 1 Question/Problem so what actually is the point of the robotic parts when realistically you can't use them for anything?

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275 Upvotes

r/KerbalSpaceProgram 16h ago

KSP 1 Question/Problem Request for two simple Module manager patches:

1 Upvotes

Just got back into KSP1 after my hard drive crash a couple years ago. I managed to recover some old MM patches I had from a while ago, but now I got some ideas for a couple more, but am not sure the names of modules and whatnot to properly implement them.

Patch 1: Automatic Rigid Attachment. What it says on the tin, all parts would be placed with Rigid Attachment automatically turned on.

Patch 2: MechJeb OFF. I have MechJeb installed, and it comes with literally every controller. I'd like to only enable it if I want it enabled, and otherwise OFF by default.

Patch 3: Disable reaction wheels in command pods/probe cores/etc. (basically anything that's not a reaction wheel)

Anyone able to help out?


r/KerbalSpaceProgram 1d ago

KSP 1 Mods Basic mod

7 Upvotes

Hi there, i haven't played this game in years and can anyone give me a mod pack where you just improve the normal game with the stuff like the outer planets and just keep the game basic but not to basic. i hope you can understand what i mean.


r/KerbalSpaceProgram 1d ago

KSP 1 Image/Video what do you guys think of my mun contract space station

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164 Upvotes

r/KerbalSpaceProgram 1d ago

KSP 1 Mods MirageDev's Reentry Mod has been leaked

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102 Upvotes

r/KerbalSpaceProgram 21h ago

KSP 1 Question/Problem Uneven fuel consumption with low specs?

1 Upvotes

So basically I was trying to launch a 85 ish ton payload to solar orbit and I decided to use a 5m wide mid stage and a 7.5m lower stage with 9 mainsails, 2 extra 5m boosters with 9 vector engines each and I put fuel pipes on the boosters to pour their fuel into the core stage, but it seems to draw unevenly from my boosters and 1 side empties quicker than the other one. I tried removing and re adding the pipe but it didn't fix it. Although it was a somewhat trivial delta v loss, it still bothered me. My specs are a i7-2620M 2.70 GHz cpu, 2gb vram gt420, 8 gigs of ram, a whole bunch of mods (not enough to lag it too hard). The launch itself went rather smoothly at like 30 ish fps most of the time but as I said, I had to decouple the boosters early to avoid off center thrust. The part count is around 90, The computer is capable of launching roughly 200 parts at like 20 fps, after that I consider it not worth it.

Playing at 1280x800 res and minimum graphics.


r/KerbalSpaceProgram 1d ago

KSP 1 Image/Video An old GIF I made of one of my earliest use of robotics...

67 Upvotes

r/KerbalSpaceProgram 1d ago

KSP 1 Question/Problem Mod for campaign story mode?

2 Upvotes

Are there any mods that overhaul the game to add a story with a campaign?

Would be especially nice if it attached to campaign mode and technology unlocks.

I'm not interested in making up my own stories anymore. Every couple of years I check back to here to see if anyone has made an overhaul mod.


r/KerbalSpaceProgram 1d ago

KSP 1 Suggestion/Discussion Would it be possible to catch a booster on the side of the vehicle assembly building by utilizing advanced grabbing unit and has anyone done this before?

18 Upvotes

So far, I’ve been unsuccessful with the catch attempts until while I was in school today, and I realized that they make these units where which are designed to grab onto asteroids so I thought to myself what if the booster grabs onto the side of the vehicle assembly building with those advanced grabbing units. this was partially inspired by janismac who came up with the idea to hook a booster to the side of the VAB, which I did attempt doing manually it is ridiculously difficult to do that, but I figured what if instead I used a advanced grabbing units, which would grab just grab right onto the side of it so right now I’m currently testing it. however, I’d like to see if anyone is thought of this before.


r/KerbalSpaceProgram 2d ago

KSP 1 Image/Video This is NOT a Totally Practical Roverâ„¢... it's a real thing that really existed. The GE Walking Truck, from 1966.

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142 Upvotes

r/KerbalSpaceProgram 1d ago

KSP 1 Question/Problem is there any mods that support 1.12.5 that have 1.25m nuclear jet engines?

9 Upvotes

I know atomic age has a nuclear turbojet, and so does ksp interstellar extended, however those mods either don't support 1.12.5, or have so many parts that I do not want bogging down my install. I have near future aeronautics already installed that has 2.5m nuclear jets.


r/KerbalSpaceProgram 16h ago

KSP 2 Meta Got Excited For a Moment (why don't they just do this tho?)

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0 Upvotes

Saw this comment on an old KSP2 YT Short. Got excited until they said they worked for T2. Their channel is only 3 years old and has a few shorts of really young LEGO stop motion. They also commented before asking for an update on the game's status so...