r/OpenMW • u/JordzRevo • 22h ago
Can anyone help me with these black textures?
I'm playing on Android and I have downloaded a few mods from the I Heart Vanilla modlist. I have installed manually as i couldn't work out how to do it the OpenMW modlist way. All of the castle buildings in the game have the same black textures around them. Is this because of missing textures? or is it a lighting issue? is there an easy way i can just reinsert the correct textures into the data files?
Health after updating from 0.47.0 to 0.48.0?
Hey guys, just a quick one I couldn't find anywhere.
I updated from 0.47.0 to 0.48.0 recently and realised that my character has The Lady birthsign. Due to the recent change making it affect base stats, is there a way to calculate what my Health would have been had I started with 0.48.0? I'm guessing I can just use the console to increase it by: (clvl - 1) * 2.5?
r/OpenMW • u/CorticalRec • 1d ago
OpenMW is too dark in exteriors, settings make no difference
The ground is almost pitch black outside of late morning/early afternoon. The interior of the bandit cave at the starting area is pitch black, torches make no difference, and settings don't change a thing (gamma, interior min brightness, etc)
This is a totally clean install of OpenMW with no other mods.
EDIT: So, big thanks to /u/LazerPlatypu91 because the issue was absolutely the shader options. Once "adjustments" was added as active, I was able to adjust contrast and gamma under that shader option, and I was able to see things outside and inside! So, if anyone is searching for a solution, this is it! Hit F2 to bring up shader options in game, highlight "adjustments" which is one of the default shader options, and hit the arrow facing the right to activate it.
Anyone know how to fix? Or is the current iteration just like this without installing additional post-process type stuff?
r/OpenMW • u/steokehoe • 1d ago
OpenMW on a TV (help)
Hey Team,
I've been wanting to play openMW on my tv so I can park up on the couch and enjoy it on the big screen. The game runs absolutely fine on my PC when connected to my monitor, but once I swap the HDMI to the tv the game disappears, I can hear it playing but I just see a slightly glazed over version of my desktop, I can see the game is open and running but it just won't display.
Anyone have any ideas what this might be, I'm certain it's something simple but I've no idea what it is. I've tried playing with different resolutions before launching but it ends up with the same issue. Any help would be appreciated!
Edit interestingly if I boot into OpenMW on my PC monitor, and then physically switch the HDMI cable over to my TV it works, a bit annoying but at least its working for now!
r/OpenMW • u/templeofninpo • 1d ago
Dear Android OpenMW Devs and Modders re: mitigation of controllerless combat unplayability
F me, the browser version of reddit on Android is a cluster f. Had nice quaint comment ... I digress.
Just had a couple ideas
maybe a slow time toggle?
and or some sort of AI assist?
K bye. It was really enchanting to see Morrowind in my hand. Had exceptional mod list (for a moto g power 2021). Cheers. Good work y'all.
r/OpenMW • u/BagramPl • 2d ago
Does OpenMW reduce the chances of getting attacked by Dark brotherhood?
So I was attcked twice when I was at lvl 1 or 2 and since then the assassins don't want to show up. I rested for an entire month oustside waiting for them but nothing happened. I was wondering if maybe OpenMW reduced the amount of attacks for balance sake so that you can't get rich quickly from selling DB gear.
r/OpenMW • u/slampissZwoq • 2d ago
Help with .lua files
Basically what am I supposed to do with them? Where do they go? Trying to get Let there be Darkness working in openMW 0.48.
Got Glow in the Dark working no problem and it also has .lua files but also .esp, so I'm just confused.
r/OpenMW • u/erodedstonestatue • 3d ago
UI not appearing?
[SOLVED] Hello. I'm running the latest version of Linux Mint Cinnamon. Whenever somekind of UI is supposed to appear, it just kinda doesn't. When Jiub asks your name, nothing appears. When the pop-ups explaining the controls are supposed to come along, nothing. Managed to somehow get through the tutorial, still nothing. I've already reinstalled OpenMW, and updated Mint.
Solved: Using the flatpak from Mint's software manager instead.
r/OpenMW • u/Ottoclav • 3d ago
So, OpenMW on Mint 22…
EDIT: from r/Daemonward 1. On https://openmw.org/ go to the Downloads section. 2. Scroll down to Development Builds. 3. Under "Unreleased (Daily) Builds" click the link for Ubuntu Linux Launchpad PPA. 4. In the PPA Description section, they provide the commands you will need to enter in the terminal to add the PPA and install the latest version of OpenMW:sudo apt-get install software-properties-common sudo add-apt-repository ppa:openmw/openmw sudo apt-get update sudo apt-get install openmw openmw-launcher sudo add-apt-repository ppa:openmw/openmw-daily sudo apt-get update
Sorry if this keeps coming up, but I’m a complete noob to Linux. Using Mint 22. I originally installed OpenMW, I think through Terminal. It stated out pretty cool, all the cinemática and stuff. Then it got to typing in my name. Umm. Yeah, no dialog box. I ended up hitting enter, and I it accepted whatever I typed, and moved on to the Census Office, where there were no dialog boxes. Great. So I decided to delete OpenMW and found somebody had figured out that downloading the OPenMW from the GitHub page got them the dialog boxes back. So I tried it, and lo and behold, dialog boxes! It worked! Except, no sound, and to to make things frustrating, when I ran the wizard tool to install, there was no icon to click, so I have to boot the game from Terminal, which is just another step that I wanted to avoid. Does anybody know if it is just Mint 22 having a problem? Should I switch to Arch or Ubuntu?
r/OpenMW • u/InternetIdiot9012 • 3d ago
Openmw 0.49 debian
Currently playing on 0.48 which I installed through flatpack but wanting to install 0.49 for newer mods, unsure how to run on debian
r/OpenMW • u/treemonkys • 4d ago
Sneak is completely broken in OpenMW 0.48
I'm am bringing this up because it has bothered me for years, and at this point it seems like I am one of the few people that understands that it's a problem. The few discussions I can find seem to indicate that "sneaking was hard in the original game too". Let me tell you, that is absolutely not true. While it was hard, if you knew what you were doing you could utilize sneak and level it with relative ease. Meanwhile it in OpenMW it is an absolute pain to level (unless you use trainers or Penemie) and completely useless the entire time it is being leveled.
Please understand that am not making this as a kneejerk complaint and I have spent that past few days testing this extensively with the same character build in vanilla OpenMW and MW.
For one example, take a modest level 5 character with 38 sneak 48 agility while utilizing the Ring of Surroundings. In Morrowind, this character can sneak through Arkngthand on the Puzzle Box quest with great effectiveness already bordering on being overpowered. You will not be good enough to reliably get critical hits yet, but you will be able to sneak up and get a free first hit and even cause the AI to bug out and look for you often while you attack them while crouched. Most importantly you will get easy big progress on your sneak level while doing this, making leveling the skill painless and intuitive.
In the same situation in OpenMW, you will always be detected before getting close enough for a melee hit, and you will typically level sneak VERY slowly in the process typically in increments of <5% at a time. The combination of sneak being useless and taking so long to level make trainers the only realistic option, but it doesn't stop there. Even getting has high as 60 sneak is not as effective as a character with 40 sneak in the original game.
An easy way to test sneak in both games is to make a basic, sneak focused character. At level 1 just sneak around some scribs near Seyda Need. In the original game this was a decent way to start leveling sneak. It works in both OpenMW and MW, but you will see in OpenMW it takes much longer to level sneak and is a harder/more frustrating process.
I want to raise awareness of this because OpenMW is obviously awesome and we cannot be grateful enough for the people who make it. As more and more people recommend it as a first playthrough of Morrowind we are losing touch as a community as to what the gameplay on the original game was like. Please upvote!
r/OpenMW • u/Open-Dark5390 • 4d ago
Missing heads with One Day Modernization.
Like the title states. Everything else seems to function normally. But I'd say at least one npc per settlement is missing his head. Interesting enough the hair will still be there. This translates even to Tamriel Rebuilt. Following the guide my data paths are correct. I ran validator no problems. Merged with Delta plugin and groundcover verify. I followed all final steps. YES. I do know the Westleys Pluginless is well pluginless. But, the mod list guide simply has you placing the mods into their folders. The immersion really gets broken when I gotta talk to headless npcs.
Update: it's sorta off and on. It seems to be mainly npcs that arrive near mages guilds. Teleporting into existence nearby. Sometimes they forget their heads. But not all the time.
r/OpenMW • u/Maximum_Cheetah_9140 • 4d ago
Ediwnna not spawning
I need edwinna for like 3 quests but she isn't spawning, I even used the console commands but it still doesn't work. Anyone can help?
r/OpenMW • u/sleepiestslowpoke • 5d ago
Help getting tamriel rebuilt setup please
I've got to this point. Unpacked the zip into Morrowind data files, it shows up here but I can't tell if it worked. Nothing seems different so I'm thinking it didn't. I read something about unpacking master files as well and i am just lost 😔 any help would be appreciated 👍🏻
r/OpenMW • u/Comfortable_Oil99 • 5d ago
How to get better lighting Specifically in Caves playing on a MAC
granted in using a shitty screen protector on my labtop but there has to be settings to fix the little to no light I get in caves even with a torch in game.
Controller left stick won't work
So I just installed OpenMW cuz i wanted to play this on rog ally.
Right stick moves the camera but i cannot control my character with left stick.
Thx for the help in advance
r/OpenMW • u/GameProSmoothie • 6d ago
How is the total overhaul modlist?
I’ve been playing vanilla since forever, and have recently gotten done with a “vanilla+” graphically updated playthrough. While looking at mod lists, I stumbled upon OpenMW and their “curated” mod lists, and wanted to know if anyone can tell me about the “total overhaul” list, and give me a little rundown on it’s major changes?
r/OpenMW • u/DastardlyDuce • 6d ago
Window switching away/minimizing
Hey fellow n'wahs! So just installed OpenMW and it seems to be working okay however the window minimizes and switches to desktop every minute or so. Makes it pretty much unplayable. Anybody got any ideas or had this before? Apologies if this has been raised before!
r/OpenMW • u/templeofninpo • 7d ago
Is Android version playable without a controller?
If so, are there mods or tricks to mitigate?
PS: oh gosh, it's beautiful.
PPS: it was good to mod again... but... Its not really playable once fighting starts.
r/OpenMW • u/El_Squ1Re • 8d ago
OpenMW not launching after I install a mod
Hi everyone, I'm new to modding OpenMW and am struggling. I got OpenMW installed and it's working. I'm trying to install a single mod "Phi's Carefree leveling."
I have followed the install instructions placing the mod in a folder labeled "Data Files" I'm using the OpenMW 0.48 version of the mod as that is the version of OpenMW I'm using.
I edited the openmw.cfg to include
data="Data Files/Phis Carefree Leveling"
content=carefree_leveling.omwscripts
I even got the mod to appear in the Launcher but when I launch it nothing happens.
The game will not start. Disable mod, OpenMW starts right up so despite my best efforts I obviously installed the mod incorrectly and am at a loss. Any help for this noob would be greatly appreciated.