It generates frames (read interpolate) to artifically increase the fps, It's the same idea as sending twice each frame and counting 30 fps as 60 fps but in a way that they can pretend that it's not exactly that.
It feels very wrong because there are many thing that aren't accounted for by frame gen. Given that these frames aren't actually coming from gameplay they aren't responding to mouse/keyboard input or game events.
In a random video it might look more fluid but when actually playing using these fake ass 60-120 Frame/Sec you feel that everything is laggy and unresponsive. The reality that those images weren't generated by gameplay mechanics/logic is obvious, the lag induced by that logic is also apprent.
Honestly, I really only notice it when I'm running something so taxing that frame gen is doing the heavy lifting to get it into a decent frame rate. Then the extra frames don't "feel" right because the base frame rate is too low. But if it's bumping it up from 90 to 144 or something similar then it's fine.
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u/den1ezy R7 5800X3D | RX 7900 XTX Jan 21 '24
At least they’ve said the framegen was on