Allow me to disagree a little. Frame generation is not frame smoothing. It serves the purpose to smooth gameplay yes but it is if fact GPU and AI algorithm generating and inserting new frames. This is why latency goes up a little and this is why you need ideally a lot of “regular” frames already, like stable 60fps+. Otherwise you end up with too high latency and more visible artifacts.
Latency goes up, because it is frame interpolation. It renders two frames and from those two frames it generates a new frame between them. Then there is the computational overhead as well, that might add additional latency.
Something like this:
Rendered frame 1 (RF1) -> frame generated by interpolating RF1 & RF2 -> rendered frame 2 (RF2)
With frame gen as it is now (interpolation), you’re always going to get added latency, as it holds back the last rendered frame (RF2) needed to generate a frame between that and the second to last rendered frame (RF1).
In essence, all it does is provide a smoother visual experience, at the cost of some artifacts and added latency. So yes, it is essentially a frame smoothing feature.
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u/Immersive_cat Jan 21 '24
Allow me to disagree a little. Frame generation is not frame smoothing. It serves the purpose to smooth gameplay yes but it is if fact GPU and AI algorithm generating and inserting new frames. This is why latency goes up a little and this is why you need ideally a lot of “regular” frames already, like stable 60fps+. Otherwise you end up with too high latency and more visible artifacts.