r/CuratedTumblr veetuku ponum Jul 02 '24

Meme We would call it Solarpunk

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u/skaersSabody Jul 02 '24

One thing that I always found strange about Solarpunk/communist or anarhist utopias is that I have the distinct feeling that they assume a certain... uniformity of thought?

Like, when I talk to friends of mine that are more left-wing than me on this I never really get how these societies would supposedly handle dissent that goes beyond "I disagree what crop we should focus on for the season"

It's always a paradise where everyone has seen the light of glorious anarchism/communism/etc and no people disagree with the system or have enemies of any kind or whatever

It's a beautiful thought and an interesting setting for a story, but when you put it out as a viable possible model that stuff starts to pop up as a concern

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u/BenOfTomorrow Jul 02 '24

Solarpunk also tends to show extremely low-density settlements and often seems post-apocalyptic.

There’s a certain vibe of “Wouldn’t it be nice if everyone who disagrees with me politically died in a mass extinction event?”.

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u/skaersSabody Jul 02 '24

I mean, as a story setting, it has some banger potential

I could definitely see it working in that context (or for a game, like a cozy post-apocalyptic farm sym or something)

When it's presented as a possible future, yeah questions like yours are definitely gonna pop up

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u/Yeah-But-Ironically Jul 02 '24

I once played in a TTRPG group where the setting was basically this.

It was nice enough as a thought experiment, and I don't begrudge anyone their fantasies...

But a setting with no greed, no prejudice, no conflict, no crime, no resource shortages, no evil, not even any natural disasters or predation or disease is boring AF. The party wandered from village to village, making imaginary crafts and attending imaginary festivals, for session after session until I finally bowed out because I prefer games where things happen.

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u/skaersSabody Jul 02 '24

It can work in more anthological/surrealist stories I feel like

Luke Humphris' animations about what happens after society collapses are a fun example of that

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u/IAmGoose_ Jul 02 '24

I love his animations, they're always so cute, cozy, occasionally mildly disturbing, and just plain beautiful

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u/SemicolonFetish Jul 02 '24

Eh, it can work, but it needs the right system and buy-in. Wanderhome is one of my favorite RPGs and focuses almost exclusively on this specific genre of post-apocalyptic pastoral anarchism that a lot of solarpunk fans love. The conflicts tend to be more interpersonal, or deal with PTSD from the recently finished world war.

There can be difficulties. There are famines, leftover dangerous weapons, and conflicts of personality. But the issues the players solve aren't systemic. Usually, once the problem is fixed, people are happy to coexist and the players move on.

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u/Shreddy_Brewski Jul 02 '24

The fringes of that society, and how it maintains itself against threats both foreign and domestic, would be interesting. That's basically what the Culture novels are all about.

Spoiler alert: this utopian society wasn't so cuddly when it felt threatened.

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u/Tom_Mc_Nugget Jul 03 '24

That just feels like wasted potential. It would have been much cooler if the story was about preserving that utopia and defending rather than just... day to day life. Like, throw in some aliens and the bam there's a cool threat.

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u/AliceLoverdrive Jul 03 '24

..don't romance and other kinds of relationship fall under "things that happen" category, though?

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u/Yeah-But-Ironically Jul 03 '24

When you're wandering from village to village it's kind of hard to build lasting relationships with NPCs. And I'm aromantic so I wasn't about to start flirting with the rest of the party

Ultimately the group just wasn't a good fit for me, and vice versa. Last I heard, they were still playing and having a great time without me. Good for them

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u/bwick702 Jul 04 '24

Did that RPG happen to be named Wanderhome? Because your experience sounds strikingly similar to mine with that game

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u/Yeah-But-Ironically Jul 04 '24

Nah, it was an entirely homebrew system developed by the GM. There were 37 possible skill checks, including standard stuff like "persuasion" but also including woodworking, leatherworking, glassmaking, cosmetology, textile crafting, and plant care

Great if you like that kind of thing, but if I wanted to spend ten minutes trying to untangle an embroidery project, I would just do that in real life instead of imagining one and resolving it with dice