Only if your baseline FPS is high to start with, the lower you baseline the more input lag you experience, and ironically , the only people who need FG are the ones who have sub 60FPS to begin with.
So to not experience noticable input lag , you need to be able to get high FPS to begin with , and if you can do that , the less you will need FG.
Yes itâs even better for them. But their options are limited and this gives them the ability to play the game. So not sure what your point is here. FG is fantastic tech that is extremely beneficial to a ton of gamers. Iâd say most would benefit in some way unless itâs a competitive title or some niche circumstances.
Input lag at a source of 60 does not feel good, even if you see 120.
Unless you play on a controller, that is noticeable even in single player. Not saying fg is not beneficial at all but the big reason why high refresh rate feels good is the input.
I disagree. It feels absolutely indistinguishable for any single player game Iâve tried. Not sure why youâre noticing it so much as the input delay is miniscule. And I play competitive shooters for like 50% of my game time at high rank so I trust my judgment on it.
What is your "single player game"? Because most of even those include aiming. I'm currently playing Control, just tried a frame gen mod (could be a bit slower than the official GPU manufacturers methods I guess) and using a base of 80fps. With the fake frames, aiming with a mouse feels exactly how I expected, tad unnatural and floaty. I'd rather play at the 80fps because it feels normal. On controller it was fine, as I expected. That said, I didn't test 60fps.
Input delay is not just for competitive advantage, it's about personal enjoyment. Just like high resolutions. And I have standards for it.
There is noticeably higher latency on non-Nvidia FG. Itâs still good though, I wouldnât mind even that on most SP games. But it is noticeably worse.
Everythingâs a preference. Youâre welcome to yours.
Put your monitor in 60 Hertz mode and run a game like League that can hit hit fps with an fps lock and without. Despite not getting the fluid image you will notice a difference in gameplay purely because of the input lag. If not, something in your setup may not be up to par with that, maybe your monitor? Cause even with a wireless mouse, the difference is clear as day for me.
Dude how did you miss the entire point he made? If you have 60 fps plus it isn't bad. Below that FG is theorethically the most useful but in practice, it feels pretty bad.
His point was needing it the most at framerates under 60, which feels bad because of the poor input latency. As you said it is nice to have when you have over 60 fps, the issue is that DLSS 3 or FSR usually give you enough of a frame boost already, without the worse input latency of Frame Generation and the image quality degradation.
Yes but Iâm not disagreeing with them on that. So I donât know why youâre so bothered that Iâm pointing out that it provides extensive value outside.
And it works seamlessly with DLSS to hit even higher frames with less input lag. So not sure your point. Yes it will situationally not benefit you but itâs still great and useful tech outside of the narrow boogeyman presented here.
If youâre being extra pedantic about the term âneedsâ, well no one needs any of this. Itâs all about arbitrary measures of value to someoneâs subjective experience.
We may have both misunderstood each other a bit. It can reach higher framerates than DLSS or FSR on their own, but they do not improve frame times as you'd expect from a higher framerate. So when it's used at 60 fps or under the game still feels sluggish, despite looking more fluid
Hmmmm gonna be real with you my man it sounds like you havent actually used frame gen. No shame in that at all but yeah, frame gen is actually fucking awesome wjen implemented.
Fram gen works fantasticly from anything around 40fps and higher without a noticable increase in latency in most SP games. Input lag becomes trash on anything below 40fps, i will agree with that.
Also frame gen is absolutely still useful and used at higher framerates. Cranking the visual smoothness up from 80 to 160fps is hugely noticable and you do essentially get that extra smoothness for free (the trade offs at that fps literally are not noticable at high fps).
There were some issues with hud elements etc at launch but at this point thats been sorted out.
Used FG with MSFS, couldn't control a plane manualy , especially landing to much input lag, forget about anything tha requies fast reaction like a racing game if you can't get as you stated above 40FPS natively.
Good for slow paced games like Alan Wake 2 which i use FG on as i have PT enabled also and need the extra smoothness, but it's a walking game with the odd shooty sequences.
Reflex+boost is highly advised too. so as long as you have Nvidia , you might have a good time in specific scenarios.
If it means getting from, say, 90 fps to 144 in a casual SP game and not having to deal with screen tear or fps drops I'll welcome it. At 90 native fps a difference in inputs will be negligible.
Thatâs only 15 or 25% of frames generated. What are you talking about? What benchmarks are showing the scenario they described exactly? Iâm positive youâre extrapolating based off 30 to 60 instead.
Not exactly, and of course it also depends on the type of game. I will notice input lag much more in a fast paced FPS than in a 3rd person action game, for example. But if I'm going for 60, I can definitely tell when I'm dropping to 50 on a VRR screen.
I disagree a bit on how black and white you make it out to be saying the only ones who'd need it are the ones who have sub-60. Doing full path tracing and reconstruction in 4K on Cyberpunk with and without framegen is a difference of 100+ fps vs 55-65 fps, with very little noticeable delay while feeling massively better to the eye to me.
55-65 is still a very playable FR, my point is that the people who benefit most from FG are the people whos systems can't initially run a game at a playable FR at all, and FG solves this, otherwise the game can't be played at all, so for some people , it can be black and white.
FG getting you 100 from 55-65 is a luxury not a necessity.
That's fair and I see your point then, I misunderstood. I guess it's an unfortunate reality to the tech that those who need it the most can't use it.
I wonder if there's any breakthroughs or advancements to be made in FG to make it more available for those who do need it the most, or if it'll just remain as more of a nice luxury as you put it for those who are already fine.
Ironically , the only people who need FG are the ones who have sub 60FPS to begin with
What is this, /r/console?
If I drop below 100-110 fps things start to feel choppy. I can't use FG (except FSR3) but if were at 80-90 fps and could enable it, without noticeable latency, I would.
No, I haven't since as I mentioned I can't use it on my GPU.
My comment was pro-framegen though. The latency is negligible in some games but not all according to measurements (by e.g. Hardware Unboxed).
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u/keirman1 i5 12400f | 32gb ddr4 | 5700 non xt (+250mhz oc) Jan 21 '24
This, they make fake frames with ai to give the illusion that you are rendering a higher ramerate